![]() A new engine with top-end lighting and texture effects was introduced, and in-game objects were handcrafted rather than algorithmically generated. Initially a straightforward follow-up to Daggerfall, it eventually mushroomed into a project that required a huge technological investment from Bethesda. Bethesda's Elder Scrolls RPGs had developed a cult PC following in the 90s with their ambitious but buggy open worlds (sound familiar?), but were otherwise mostly unknown in console circles. Originally founded in the mid-80s, Bethesda was mostly known for publishing licensed games like IHRA Drag Racing and Terminator. With the Xbox being built with off-the-shelf PC components, PC developers began to cautiously migrate to consoles in greater numbers than ever before.īethesda was among the first wave of PC developers to make the leap in a major way. The early 2000s were a critical moment for console gaming. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |